Ever wonder how Pundaze comes to life each day? If you'd like to pay some attention to the man behind the curtain, I'll fill you in on how these visual pun puzzles go from initial idea to the game you enjoy.
Every puzzle starts with a pun. With some puns, inspiration strikes easily; with others, it takes more effort.
My process typically involves:
The best puns have that perfect balance of being clever enough to be satisfying when solved, yet not so obscure that they're impossible to figure out. And the really best puns aren't too difficult for me to draw :)
Once I've settled on a pun concept, it's time to bring it to life visually.
My illustration process:
I try to strike some sort of a balance between making the visual clues apparent while still not making it too glaringly obvious to hopefully keep solving satisfying.
Pundaze is entirely built and maintained by me (Tom), despite having no formal web development training.
The technical stack includes:
Building the site has been a learning journey, and honestly a longer one than I expected. There have been long hours spend debugging and doing this little by little has been the only thing that made it possible (and kept me sane throughout). I kept a little notebook of all the things I did and the days I did them on, which has been nice to look back at. It makes you realize all those small bits of progress really can add up to something.
And then looking back at screenshots of old versions really is shocking to see how far it's come along
There is still a lot more to do and a lot more to learn, but I wanted to get the site to a place where I could share it with everyone. Further improvements will come over time.
Creating a new puzzle every day is ambitious, I'll admit. It takes careful planning and organization.
This advance planning helps ensure there's always a fresh puzzle waiting for you each day, and keeps me from scrambling to get a new one live. Not having a new pun ready is not really an option